Skip to main content
How creative work moves through Scripveil

Every creative project has a process.

Ideas become projects. Projects develop through stages. Each stage changes what needs attention, which information matters, who is involved and what happens next. Scripveil gives that progression structure.

Workflow
Example project

The Cartographer's Debt

Film · currently in Pre-production

  1. Development

  2. Greenlight / Packaging

  3. Pre-production

    In focus now

    ScenesCastCrewLocationsDepartmentsShooting Schedule
  4. Principal Photography

  5. Post-production

  6. Delivery

  7. Distribution

What a workflow is

A workflow is more than a checklist.

In Scripveil, a workflow is how a project progresses through meaningful stages. At each stage, different work, information, people, dependencies and decisions become relevant, and they lead to an output.

Select a partFilm project example

What it is

Stage

Where the project is in its progression.

In a Film project

Pre-production

Stages look different in every project

One possible progression

Foundation→Development→Drafting / Production→Review→Revision→Completion

A Film production

Development→Greenlight / Packaging→Pre-production→Principal Photography→Post-production→Delivery→Distribution

Illustrative. The exact stages depend on the creative domain and on the project.

Domain and workflow

One workflow system. Different creative workflows.

A domain is the kind of creative work being developed. A workflow is how that work progresses. Writing and Film are different domains, and each follows a workflow that suits the nature of the work: a novel doesn't move like a film production, and a game doesn't move like an illustration.

Writing

5 stages

Develop stories through manuscripts, characters, locations, timelines, narrative structure and related creative material.

Work develops through drafts and revisions toward a finished text.

  1. 1Foundation
  2. 2Development
  3. 3Drafting
  4. 4Revision
  5. 5Finalization

Project information

Manuscript · Characters · Locations · Worldbuilding · Timeline · Relationships · Tasks · Milestones · Notes · Revisions

Film

7 stages

Develop and manage film and episodic productions through story, script, characters, scenes, cast, crew, locations, departments and production workflows.

A production lifecycle, from development through to distribution.

  1. 1Development
  2. 2Greenlight / Packaging
  3. 3Pre-production
  4. 4Principal Photography
  5. 5Post-production
  6. 6Delivery
  7. 7Distribution

Project information

Scenes · Cast · Crew · Locations · Departments · Shooting Days · Call Sheets · Equipment · Props · VFX · Continuity · Post-production information · Delivery requirements

Game Development

6 stages

Develop games through design, mechanics, systems, characters, levels, narrative, assets, production and development workflows.

Builds are tested and iterated on before a release, not delivered once.

  1. 1Concept
  2. 2Pre-production
  3. 3Production
  4. 4Testing
  5. 5Iteration
  6. 6Release

Project information

Game Systems · Mechanics · Characters · Levels · Narrative · Assets · Tasks · Builds · Issues · Reviews · Milestones · Decisions · Tests · Releases

Visual Arts

6 stages

Create and develop visual works through drawing, illustration, design, composition, characters, environments, references and visual assets.

Moves from concept through composition and review to delivery.

  1. 1Concept
  2. 2Development
  3. 3Composition / Design
  4. 4Production
  5. 5Review
  6. 6Finalization / Delivery

Project information

Visual Objects · Characters · Environments · References · Assets · Versions · Tasks · Reviews · Milestones · Deliverables · Exports

Shared project context

The project carries its context with it.

A character, location, scene or asset doesn't become a different thing when a new stage or discipline needs it. The same information is used in each context, so it doesn't have to be written out again every time its role changes.

One entity, recorded onceFictional character
Character

Vera Kess

Name
Vera Kess
Eye color
Storm-grey
Wardrobe
Harbor-salt coat
WritingDrafting

As a character in the story

Already in the project

Name

Added in this context

Voice

Clipped, avoids first names

Story arc

From distrust to conviction

Appears in

Chapter 14

FilmPre-production

As a role to cast and shoot

Already in the project

NameWardrobe

Added in this context

Age range

Late thirties

Scenes

Scene 14, Scene 22

Schedule

Observatory block first

Visual ArtsDevelopment

As a character design

Already in the project

NameEye colorWardrobe

Added in this context

Model sheet

Front, profile, three-quarter

Palette

Harbor-salt tones

References

Coastal coats, lantern light

Illustrative example. Vera Kess and everything shown here are fictional.

Stage by stage

What matters changes with the stage.

A workflow isn’t only a sequence of labels. As a project moves on, the information in front of you changes with it. Scripveil organizes the project around what it needs now, without losing the larger project context.

Illustrative

Select a stage

In focus now Still in the project
  • Shooting Schedule
  • Scenes
  • Cast
  • Crew
  • Locations
  • Departments
  • Call Sheets
  • Equipment
  • Story
  • Script
  • Packaging
  • Key People
  • Project Scope
  • Shooting Days
  • Props
  • VFX
  • Continuity
  • Post-production information
  • Delivery requirements

In Pre-production, a Film project brings forward Scenes, Cast, Crew, Locations, Departments, Shooting Schedule, Equipment, Call Sheets. Everything else stays in the project, just out of the way.

People

The workflow gives people the structure to take part.

A project can have many participants with different responsibilities, and they don't all have the same access. As the stage changes, so does who is leading, what they're working on and what they need to see.

  1. Project
  2. Stage
  3. Responsibilities
  4. People
  5. Work

The Cartographer's Debt

Film project

Illustrative example
  • Maya Ortiz

    Writer

    Responsibility

    Script changes

    Work

    Revise Scene 22 for the harbor location

    Access: Story and script
  • Jun Park

    Director

    Responsibility

    Scene planning

    Work

    Plan how Scene 14 will be shot

    Access: Full project
  • Lena Fischer

    Producer

    Responsibility

    Locations and schedule

    Work

    Confirm observatory access

    Access: Full project
  • Sam Holloway

    Casting Director

    Responsibility

    Casting

    Work

    Cast Tomas Reyes

    Access: Casting
  • Priya Nair

    Costume Designer

    Responsibility

    Wardrobe

    Work

    Costume fitting for Vera

    Access: Wardrobe and costume

Illustrative example. People, responsibilities and access levels shown are fictional, and real access is set by each project.

Structure without rigidity

A shape that fits the work.

Creative projects differ. Scripveil gives each domain a workflow that fits the nature of its work, and a project follows it in the way that suits its size and its people.

Solo or collaborative
One domain or several
Structure that fits the work
Visual Arts

A solo illustrator

References, versions and deliverables kept together, with no team structure to manage.

One person

Writing

A novelist

Manuscript, characters and revisions in one place, whether working alone or with an editor.

Solo, or with collaborators

Film

A film production company

Cast, crew, locations and shooting days organized across people with different responsibilities.

Departments and crew

Game Development

A game team

Builds, issues, tests and releases moving together, alongside design and narrative.

A development team

Illustrative examples of how differently projects can work.

Around your tools, not instead of them

Scripveil is the organizational and contextual layer around creative work. It structures the project, its information and its progression.

Your drawing software, game engine, editing suite, 3D tools and audio workstation stay exactly where they are. Scripveil doesn't replace them.

Contextual intelligence

Assistance that understands the context of the work.

Scripveil AI works from the context of your project so it can assist you within the structure of the work. It doesn't create the work or make creative decisions for you.

Learn about Scripveil AI

Continuity analysis

Looks across the project to see whether the details of the work hold together.

Entity tracking

Follows characters, locations, assets and other entities wherever they appear in the project.

Project-context questions

Ask about your project and get answers grounded in what the project actually contains.

Relationship analysis

Shows how the people, places and things in a project relate to one another.

Identifying inconsistencies

Points out where project details disagree, so you can decide what is right.

Surfacing relevant information

Brings forward the project information that matters to the work in front of you.

Begin

Give your project a structure.

Let your project’s work, people and information move together, stage by stage.